Torque3D/Engine/source
marauder2k7 2895e98cbb TSShape loader refactor
final setup for assimp

Added assimp importers and exporters, removed defaulting to all
Added compression to tshape
added dts version to tshape and cmake

Update assimpShapeLoader.cpp

quick fix

fix previewing dsq ground work

automatically export dsq files for animations

Groundwork

Adds the same sort of model for registering loaders and exporters as is set out on gbitmap
Added a bit more safety around the assimp matrix fix to convert incoming models to torques coordinate system.
2026-05-25 00:28:03 +01:00
..
afx fix F32 Camera::getDamageFlash() recursion 2026-04-19 17:45:57 -05:00
app redundant file cleanup 2025-08-26 18:35:00 -05:00
assets dial back nullPtr usage 2025-12-29 17:45:09 -06:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision ConvexFeature: Fix collision list object references 2025-12-28 17:46:46 +01:00
console multiple changes and cleanups 2026-04-12 11:17:59 +01:00
core Update refBase.h 2026-05-10 14:00:54 +01:00
environment Terrain doesnt render correctly 2026-04-10 06:42:45 +01:00
forest Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 2025-08-12 00:46:52 -05:00
gfx Update bitmapPng.cpp 2026-04-10 17:41:27 +01:00
gui TSShape loader refactor 2026-05-25 00:28:03 +01:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
main mem report cleanups 2025-05-19 05:59:36 -05:00
materials dial back nullPtr usage 2025-12-29 17:45:09 -06:00
math pick up missed strays 2026-03-19 12:06:30 -05:00
module dial back nullPtr usage 2025-12-29 17:45:09 -06:00
navigation don't use MarkerObjectTypes for navmesh generation 2026-01-13 20:02:37 -06:00
persistence Update taml_ScriptBinding.h 2025-10-12 19:43:48 +01:00
platform ISA backends float3 and float4 - cleanup history squash 2026-03-05 18:55:34 +00:00
platformMac cleanup console spam 2026-03-05 18:55:45 +00:00
platformPOSIX cleanup console spam 2026-03-05 18:55:45 +00:00
platformSDL opengl debug 2026-03-01 13:15:42 +00:00
platformWin32 cleanup console spam 2026-03-05 18:55:45 +00:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx dial back nullPtr usage 2025-12-29 17:45:09 -06:00
renderInstance dial back nullPtr usage 2025-12-29 17:45:09 -06:00
scene fix scencontainter itterator filter 2026-03-11 17:09:29 -05:00
sfx very small sound asset changes 2026-05-11 22:22:48 +01:00
shaderGen fix forward lit shaders in debug mode 2026-03-11 17:04:58 -05:00
sim minor cleanups for https://github.com/TorqueGameEngines/Torque3D/pull/1672 2026-02-24 15:04:38 -06:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D TSShape loader refactor 2026-05-25 00:28:03 +01:00
terrain dial back nullPtr usage 2025-12-29 17:45:09 -06:00
testing Update ScriptTest.cpp 2025-05-20 16:14:53 +01:00
ts TSShape loader refactor 2026-05-25 00:28:03 +01:00
util Merge remote-tracking branch 'upstream/development' into development 2026-03-13 18:31:19 +00:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager rest of virtuals removed 2024-03-18 18:40:22 +00:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
CMakeLists.txt further followups to CI compilation config 2026-03-17 14:55:23 -05:00
ggEndOfLineFix.txt