Torque3D/Templates/BaseGame/game/core
AzaezelX 111f0c840d probe capture cleanups pt1
fix high-metalness object capture (had the lerp the wrong direction for canceling out NULL-ibl due to full metallic)
use dStrcmp for (Con::getVariable("$Probes::Capturing", "0") comparisons. and early out on rendering probes when we are capturing, not when we aren't.
2022-08-27 17:25:35 -05:00
..
clientServer Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines 2022-06-05 01:21:38 -05:00
console Make the Console Sane Again 2022-04-27 21:28:49 -04:00
gameObjects * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
gui supress smallborderless support 2022-08-15 17:01:10 -05:00
lighting Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
postFX Update default.postfxpreset.tscript 2022-08-16 18:07:21 -05:00
rendering probe capture cleanups pt1 2022-08-27 17:25:35 -05:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
utility * BugFix: Mount home:/ to refer to Torque's original Documents/<APPNAME> output for eg. prefs while leaving data:/ as an option for those that may want it. 2022-06-13 10:53:01 -04:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00