Torque3D/Engine/source/gui
marauder2k7 26ae2f8420 Update guiPopUpCtrl.cpp
Fix for "|" in text for popupctrl

If 1 was found it was just assuming all other bars existed for a colour input.

there could be a cleaner way to do this but the direct approach allows for clear safeties.
2025-12-31 05:55:11 +00:00
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3d fill in the validated variables 2025-03-09 11:53:23 -05:00
buttons roll back _setitmap macro-mirroring. seems there was somethin off there 2025-12-25 18:59:03 -06:00
containers Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
controls Update guiPopUpCtrl.cpp 2025-12-31 05:55:11 +00:00
core Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 2025-08-11 00:06:42 -05:00
editor don't trip onInspectorFieldModified unless the value actually changed 2025-12-23 11:49:24 -06:00
game use of get<some name> methods that already return nulls/false when attempting to load 2025-05-27 17:07:08 -05:00
shaderEditor fill in the validated variables 2025-03-09 11:53:23 -05:00
shiny fill in the validated variables 2025-03-09 11:53:23 -05:00
theora rest of virtuals removed 2024-03-18 18:40:22 +00:00
utility Make sure to actually remove the signal registration too 2025-08-11 00:09:54 -05:00
worldEditor decal atlas support work 2025-09-19 09:09:55 -05:00