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glsl
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adress #221 crash surpress macromap
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2020-06-19 21:12:20 -05:00 |
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hlsl
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adress #221 crash surpress macromap
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2020-06-19 21:12:20 -05:00 |
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terrCell.cpp
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrCell.h
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |
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terrCellMaterial.cpp
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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terrCellMaterial.h
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrCollision.cpp
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrCollision.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrData.cpp
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Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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2020-09-08 01:04:41 -05:00 |
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terrData.h
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |
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terrExport.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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terrFeatureTypes.cpp
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrFeatureTypes.h
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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terrFile.cpp
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Reworks the terrain loader code to work with the assets.
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2020-06-25 23:33:01 -05:00 |
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terrFile.h
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Add a new Terrain brush action: Smooth Slope.
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2013-04-10 08:44:22 -04:00 |
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terrImport.cpp
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Reworks the terrain loader code to work with the assets.
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2020-06-25 23:33:01 -05:00 |
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terrLighting.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrMaterial.cpp
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augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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2020-09-30 13:50:23 -05:00 |
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terrMaterial.h
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augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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2020-09-30 13:50:23 -05:00 |
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terrRender.cpp
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Reworks the terrain loader code to work with the assets.
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2020-06-25 23:33:01 -05:00 |
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terrRender.h
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |