Torque3D/Engine/source/terrain
2020-09-30 13:50:23 -05:00
..
glsl adress #221 crash surpress macromap 2020-06-19 21:12:20 -05:00
hlsl adress #221 crash surpress macromap 2020-06-19 21:12:20 -05:00
terrCell.cpp uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCell.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
terrCellMaterial.h uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCollision.cpp uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 2020-09-08 01:04:41 -05:00
terrData.h Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
terrExport.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
terrFeatureTypes.cpp Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrFeatureTypes.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrFile.cpp Reworks the terrain loader code to work with the assets. 2020-06-25 23:33:01 -05:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Reworks the terrain loader code to work with the assets. 2020-06-25 23:33:01 -05:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 2020-09-30 13:50:23 -05:00
terrMaterial.h augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 2020-09-30 13:50:23 -05:00
terrRender.cpp Reworks the terrain loader code to work with the assets. 2020-06-25 23:33:01 -05:00
terrRender.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00