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app
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Merge pull request #1532 from GarageGames/pr/1143
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2016-02-26 18:57:49 +01:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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cinterface
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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collision
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Complete each face with 2nd triangle.
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2016-09-21 12:43:48 +02:00 |
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console
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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core
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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environment
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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forest
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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gfx
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unused variable cleanup
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2016-10-14 17:49:56 -05:00 |
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gui
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1636 from Azaezel/TranslucentTargetTweak
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2016-08-21 20:10:59 +02:00 |
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math
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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module
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Change back "enabled" values to lowercase
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2016-07-31 19:25:35 +02:00 |
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navigation
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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persistence
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Adds the onPostAdd callback for when objects are created via TAML.
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2016-05-14 15:36:58 -05:00 |
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platform
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clang catch: pragma note. (no longer needed)
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2016-10-14 17:04:17 -05:00 |
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platformMac
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformSDL
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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platformWin32
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SDL & Win32 platform threads cleanup.
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2016-09-28 11:13:25 +10:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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renderInstance
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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scene
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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sfx
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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shaderGen
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64bit shadergen hash key support.
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2016-09-28 11:13:55 +10:00 |
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sim
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Improvements to openvr code
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2016-09-11 22:42:42 +01:00 |
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T3D
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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terrain
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embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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2016-09-14 15:35:35 -05:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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unused variable cleanup
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2016-10-14 17:49:56 -05:00 |
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util
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Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
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2016-02-26 14:39:38 +01:00 |
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windowManager
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Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL.
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2016-09-14 02:18:21 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |