Torque3D/Engine/source/console
2023-04-06 15:28:09 +02:00
..
test Cleanup and improve 2023-04-06 15:28:09 +02:00
arrayObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
arrayObject.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
ast.h Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
astAlloc.cpp Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
astNodes.cpp Fix weird ternary operator in torquescript regression 2022-04-27 21:02:55 -04:00
bison.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bison.simple * BugFix: Don't use the register keyword in the console grammar files. 2021-12-03 20:33:02 -05:00
cmdgram.cpp Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
cmdgram.h Merging 2017-11-05 22:33:32 -06:00
CMDgram.y Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
CMDscan.cpp Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
CMDscan.l Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
codeBlock.cpp Optionally allow to treat script assert as warning 2021-11-17 18:01:35 -05:00
codeBlock.h * BugFix: Fix a missing <vector> include for GCC. 2021-09-03 00:26:48 -04:00
compiledEval.cpp Changes the -> syntax check from exclusively checking simgroups to checking simsets, allowing both to be used 2022-01-21 16:01:44 -06:00
compiler.cpp Optionally allow to treat script assert as warning 2021-11-17 18:01:35 -05:00
compiler.h Optionally allow to treat script assert as warning 2021-11-17 18:01:35 -05:00
console.cpp Release memory 2023-03-04 21:51:56 +01:00
console.h Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
consoleDoc.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
consoleDoc.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleFunctions.cpp fix needing to doubleclick to bring up a docs link 2023-01-28 16:15:59 -06:00
consoleFunctions.h add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleInternal.cpp new method, getMethodSigs. spits out callback proto-functions 2023-02-15 17:38:45 -06:00
consoleInternal.h new method, getMethodSigs. spits out callback proto-functions 2023-02-15 17:38:45 -06:00
consoleLogger.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleLogger.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
consoleObject.cpp add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2023-01-28 16:12:05 -06:00
consoleObject.h add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleParser.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleParser.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleTypes.cpp * [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized. 2021-08-14 17:44:17 -04:00
consoleTypes.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
consoleValueStack.h Goodbye String Stack! 2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
consoleXMLExport.h clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debugOutputConsumer.h Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
dynamicTypes.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
dynamicTypes.h Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
engineAPI.h * BugFix: Correct 3 missing defines in the GCC types include file. 2021-07-09 21:05:55 -04:00
engineDoc.cpp more changes. 2021-04-12 21:26:26 -04:00
engineExports.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
engineExports.h EngineExportScope(){} *can't* be initialized by default, aparantly 2020-10-05 13:44:08 -05:00
engineFunctions.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineFunctions.h Fix non-mvc compilation in EngineDefaultArguments 2020-11-15 21:30:45 +01:00
engineObject.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
engineObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
enginePrimitives.cpp EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
enginePrimitives.h EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
engineStructs.cpp Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineStructs.h Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
engineTypeInfo.h Add Type information for Properties in EngineXMLExport 2018-04-21 09:08:44 +02:00
engineTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineTypes.h Engine API: Pass structs by reference 2020-11-15 21:30:45 +01:00
engineXMLExport.cpp Improve type detection of EngineAPI types 2020-11-15 21:32:29 +01:00
fieldBrushObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
fieldBrushObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp fix getDirectoryList 2023-03-11 12:48:57 -06:00
fixedTuple.h Improve Engine API export, robust Default Value logic and allow _ in arg 2020-11-15 21:30:45 +01:00
generateCompiler.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
ICallMethod.h more console refactor. 2021-03-31 21:09:23 -04:00
optimizer.cpp compile fixes. 2021-03-31 22:12:58 -04:00
persistenceManager.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
persistenceManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
propertyParsing.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
propertyParsing.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
returnBuffer.cpp Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
returnBuffer.h Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
runtimeClassRep.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
runtimeClassRep.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
scriptFilename.cpp Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
scriptFilename.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scriptObjects.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
scriptObjects.h New ScriptTickObject 2013-01-22 17:09:14 -05:00
sim.cpp Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
sim.h Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
simBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simDatablock.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
simDatablock.h substitution statements conformed to standard class:mVar standard 2018-03-13 17:27:24 -05:00
simDictionary.cpp Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
simDictionary.h whitespace 2017-01-11 23:34:46 -05:00
simEvents.cpp debugger support 2021-08-19 22:05:43 -04:00
simEvents.h more console refactor. 2021-03-31 21:09:23 -04:00
simFieldDictionary.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
simFieldDictionary.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
simManager.cpp Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
simObject.cpp better callback filtering for getMethodSigs 2023-03-15 00:14:20 -05:00
simObject.h Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing. 2023-03-04 19:04:44 -06:00
simObjectList.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
simObjectList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simObjectMemento.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
simObjectMemento.h whitespace 2017-01-11 23:34:46 -05:00
simObjectRef.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
simPersistID.cpp Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistID.h Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistSet.cpp more console refactor. 2021-03-31 21:09:23 -04:00
simPersistSet.h more console refactor. 2021-03-31 21:09:23 -04:00
simSerialize.cpp whitespace 2017-01-11 23:34:46 -05:00
simSet.cpp cleanup todos 2021-08-19 22:25:11 -04:00
simSet.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
SimXMLDocument.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
SimXMLDocument.h Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
stringStack.cpp remove unused code. 2021-04-20 19:55:35 -04:00
stringStack.h remove unused code. 2021-04-20 19:55:35 -04:00
telnetConsole.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetConsole.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetDebugger.cpp Release memory 2023-03-04 21:53:02 +01:00
telnetDebugger.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
typeValidators.cpp whitespace 2017-01-11 23:34:46 -05:00
typeValidators.h uninitialized variables-console 2020-05-11 14:40:31 -05:00