..
base
Fixes it so when using SDL, the editor menubar will correctly react to accelerator commands.
2015-09-24 22:23:26 -05:00
classIcons
Re-submission of the Volumetric Fog PR, with cleanup.
2015-12-01 00:10:13 -06:00
componentEditor
Duplicating changes in the tools folder over to the Empty template for parity.
2016-07-09 20:08:25 -05:00
convexEditor
Tools GuiProfile Separation.
2013-03-18 06:38:48 -04:00
datablockEditor
Tools GuiProfile Separation.
2013-03-18 06:38:48 -04:00
debugger
case sensitivity script fixes
2015-08-14 18:00:36 -05:00
decalEditor
Duplicating changes in the tools folder over to the Empty template for parity.
2016-07-09 20:08:25 -05:00
editorClasses
Tools GuiProfile Separation.
2013-03-18 06:38:48 -04:00
forestEditor
Fixes issue #1277
2015-04-27 21:45:57 +10:00
gui
Sanity check for if the GuiPlatformGenericMenuBar class is valid before trying to load a menubar that uses it, in the event that SDL isn't enabled, or other similar circumstances.
2016-11-08 23:39:07 -06:00
guiEditor
Tools GuiProfile Separation.
2013-03-18 06:38:48 -04:00
levels
Empty Template for ticket #1
2012-09-19 11:29:55 -04:00
materialEditor
Duplicating changes in the tools folder over to the Empty template for parity.
2016-07-09 20:08:25 -05:00
meshRoadEditor
Tools GuiProfile Separation.
2013-03-18 06:38:48 -04:00
missionAreaEditor
Fixes #1257
2015-04-22 23:42:32 -05:00
navEditor
case sensitivity script fixes
2015-08-14 18:00:36 -05:00
particleEditor
Duplicating changes in the tools folder over to the Empty template for parity.
2016-07-09 20:08:25 -05:00
physicsTools
Empty Template for ticket #1
2012-09-19 11:29:55 -04:00
resources
Empty Template for ticket #1
2012-09-19 11:29:55 -04:00
riverEditor
Case-sensitive fixes on template script files for Linux.
2014-04-13 19:50:22 +02:00
roadEditor
Case-sensitive fixes on template script files for Linux.
2014-04-13 19:50:22 +02:00
shapeEditor
corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution
2016-06-09 13:23:37 -05:00
worldEditor
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
2016-12-10 17:27:27 -06:00
main.cs
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00