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while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many., |
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| .. | ||
| guiArrayCtrl.cpp | ||
| guiArrayCtrl.h | ||
| guiCanvas.cpp | ||
| guiCanvas.h | ||
| guiControl.cpp | ||
| guiControl.h | ||
| guiDefaultControlRender.cpp | ||
| guiDefaultControlRender.h | ||
| guiOffscreenCanvas.cpp | ||
| guiOffscreenCanvas.h | ||
| guiScriptNotifyControl.cpp | ||
| guiScriptNotifyControl.h | ||
| guiTypes.cpp | ||
| guiTypes.h | ||