Torque3D/Engine/source/terrain
AtomicWalrus 13fec9bb80 Squashed commit of the following:
commit 678d0ea2357915c6502af90083f1d34b6b21b7b4
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 20:46:15 2023 -0700

    Removed some commented-out code

commit 4a149157f7a7b781e2246b1417b144625ff559cd
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 20:42:03 2023 -0700

    Remove un-used instance of the blendHardness var

commit e5dc42adef00ed371cbc89b731ae16889ba68d9a
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 18:57:51 2023 -0700

    Cleanup un-needed conditionals and other leftover code

commit dccd10010e058f00cd41f5c5c111443f9cb71721
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 18:05:31 2023 -0700

    Use validator instead of protected field (2)

commit 4cc7f1d32fcc6ab788de54bb38763283fbd5533e
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 18:03:40 2023 -0700

    Use validator instead of protected field

commit e8d7e1731e383a99e8a0539d23a3b04f9c252491
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 15:34:48 2023 -0700

    Terrain macro textures and blending hardness
2023-02-20 20:47:46 -07:00
..
glsl Squashed commit of the following: 2023-02-20 20:47:46 -07:00
hlsl Squashed commit of the following: 2023-02-20 20:47:46 -07:00
terrCell.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
terrCell.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp Squashed commit of the following: 2023-02-20 20:47:46 -07:00
terrCellMaterial.h Squashed commit of the following: 2023-02-20 20:47:46 -07:00
terrCollision.cpp * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
terrData.h * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
terrExport.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
terrFeatureTypes.cpp New terrain blending 2021-01-01 21:07:12 +01:00
terrFeatureTypes.h New terrain blending 2021-01-01 21:07:12 +01:00
terrFile.cpp use internalname for terrain layers 2021-11-29 13:54:13 -06:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Consolidates and standardizes terrain creation between the editor, asset browser and creator panel 2020-12-28 23:43:56 -06:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp Squashed commit of the following: 2023-02-20 20:47:46 -07:00
terrMaterial.h Squashed commit of the following: 2023-02-20 20:47:46 -07:00
terrRender.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
terrRender.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00