Torque3D/Engine/source
Azaezel 11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage:
function shapeBaseData::onEndSequence(%this, %obj, %slot, %name)
{
   %script = "on" @ %name;
   if(%this.isMethod(%script))
      %this.call(%script, %obj);
}

function fooData::onDeploy(%this,%obj)
{
   error("fooData::onDeploy" SPC %this SPC %obj);
}
2014-05-30 22:49:17 -05:00
..
app Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
cinterface Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
collision Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
component Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
console Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
core Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
environment Merge pull request #617 from BeamNG/ScatterSkyVertex_color_decl 2014-05-23 08:11:22 +02:00
forest Merge pull request #621 from BeamNG/glsl_shadergen 2014-05-23 07:52:35 +02:00
gfx Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
gui Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
main main working on unicode systems 2014-03-14 17:02:27 +01:00
materials Merge pull request #621 from BeamNG/glsl_shadergen 2014-05-23 07:52:35 +02:00
math Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
navigation Minor cleanups 2013-12-04 16:45:09 -05:00
platform Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
platformMac Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
platformPOSIX Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWin32 Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
platformX86UNIX Minor cleanups 2013-12-04 16:45:09 -05:00
postFx Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
renderInstance Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
scene Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
sfx Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
shaderGen Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
sim Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
T3D adds the name of the sequence just completed for simple FSMs and the like. example usage: 2014-05-30 22:49:17 -05:00
terrain Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
ts Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
unit Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
util Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
windowManager Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit 2014-05-13 09:12:33 +02:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00