Torque3D/Templates/Full/game/scripts/server
2015-10-18 23:48:29 -05:00
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aiPlayer.cs Look for datablock property, and provide a default. 2014-12-06 12:03:32 +11:00
camera.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
cheetah.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
commands.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
defaults.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
game.cs Script integration for Ribbons 2014-09-23 15:44:55 +02:00
gameCore.cs Set the Ryder as the default starting weapon instead of the Lurker. 2013-03-27 22:49:58 -04:00
gameDM.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
health.cs Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui. 2012-10-04 16:13:34 -04:00
init.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
inventory.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
item.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
player.cs Removing the Armor script class. 2013-04-04 15:39:15 -04:00
projectile.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
proximityMine.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
radiusDamage.cs Looks like according to reports, they also weren't checking for physicsshapes. 2015-10-18 23:48:29 -05:00
scriptExec.cs Remove unused weapon scripts in Full Template 2013-04-11 11:53:18 -04:00
shapeBase.cs fix for issue 484 2013-10-03 03:24:49 -05:00
teleporter.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
triggers.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
turret.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
vehicle.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
vehicleWheeled.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
weapon.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00