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aiPlayer.cs
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Look for datablock property, and provide a default.
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2014-12-06 12:03:32 +11:00 |
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camera.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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cheetah.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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commands.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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defaults.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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game.cs
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Script integration for Ribbons
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2014-09-23 15:44:55 +02:00 |
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gameCore.cs
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Set the Ryder as the default starting weapon instead of the Lurker.
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2013-03-27 22:49:58 -04:00 |
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gameDM.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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health.cs
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Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui.
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2012-10-04 16:13:34 -04:00 |
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init.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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inventory.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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item.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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player.cs
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Removing the Armor script class.
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2013-04-04 15:39:15 -04:00 |
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projectile.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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proximityMine.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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radiusDamage.cs
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Looks like according to reports, they also weren't checking for physicsshapes.
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2015-10-18 23:48:29 -05:00 |
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scriptExec.cs
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Remove unused weapon scripts in Full Template
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2013-04-11 11:53:18 -04:00 |
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shapeBase.cs
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fix for issue 484
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2013-10-03 03:24:49 -05:00 |
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teleporter.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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triggers.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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turret.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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vehicle.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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vehicleWheeled.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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weapon.cs
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |