Torque3D/Templates/BaseGame/game/tools
JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
Shifted to utilizing SimGroupInterator and persistenceManager to fix saving issues with SubScenes
Shifted to utilizing SimGroupIterator for Scene saving to standardize and minimize object misses
Changed prefab load file logic to add loaded child simgroup to rootscene for consistent tracking and avoiding conflicts with subScene's hijacking the ImmediateGroup var
Reduced duplication of build<type>field callback for inspectors
Added more standard field type lookups to inspector group when creating a field to avoid misses for types like 'F32' or similar.
Folded the added-on MinSize/MaxSize/SimgroupSelect fields for SimGroup editing into a single compound field and fixed bugs with it's behavior so it works as expected now
2024-10-27 20:04:13 -05:00
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assetBrowser Adds utility function and method to be able to enact a load of subscenes at a specific world position 2024-10-04 00:10:26 -05:00
base Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout 2023-10-24 17:53:37 -05:00
classIcons Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
componentEditor Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
convexEditor snap syncing 2024-09-22 14:34:07 -05:00
datablockEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
debugger Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
decalEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
editorClasses Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
editorCore Adds an Add menubar item to the World Editor menubar that populates SceneObject classes for spawnablility based on the categories assigned to the class itself 2023-10-24 17:36:58 -05:00
forestEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
gui Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
guiEditor Windowed Console button close / open / resize 2024-09-24 20:52:41 +02:00
levels Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
materialEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
meshRoadEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
missionAreaEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
navEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
particleEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Fix handling of filenames starting with ./ 2023-02-26 16:00:09 -07:00
resources pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard 2023-03-07 16:09:11 -06:00
riverEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
roadEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
shaderEditor/gui shader node editor test 2024-03-03 21:13:58 +00:00
shapeEditor Adjusting window titles to fit properly 2024-09-12 18:16:25 +02:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
VPathEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
windowConsole Add extra increased font size to Windowed Console 2024-09-24 21:43:01 +02:00
worldEditor Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
settings.xml Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript Expands functionality of MenuBuilder to act as primary API for building out menus 2023-10-22 00:47:29 -05:00