Torque3D/Templates/BaseGame/game/tools/levels
JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
Shifted to utilizing SimGroupInterator and persistenceManager to fix saving issues with SubScenes
Shifted to utilizing SimGroupIterator for Scene saving to standardize and minimize object misses
Changed prefab load file logic to add loaded child simgroup to rootscene for consistent tracking and avoiding conflicts with subScene's hijacking the ImmediateGroup var
Reduced duplication of build<type>field callback for inspectors
Added more standard field type lookups to inspector group when creating a field to avoid misses for types like 'F32' or similar.
Folded the added-on MinSize/MaxSize/SimgroupSelect fields for SimGroup editing into a single compound field and fixed bugs with it's behavior so it works as expected now
2024-10-27 20:04:13 -05:00
..
BlankRoom/probes Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
DefaultEditorLevel/probes Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
DefaultEditorLevel.asset.taml Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
DefaultEditorLevel.mis Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
DefaultEditorLevel.postfxpreset.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
DefaultEditorLevel_preview.png Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
DefaultEditorLevel_preview_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
EditorTemplateLevel.asset.taml Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
EditorTemplateLevel.mis Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
EditorTemplateLevel.postfxpreset.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00