Torque3D/Engine/source/core
2018-03-13 14:22:51 -05:00
..
ogg clang: constructor initialization order 2016-10-14 18:16:55 -05:00
stream packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. 2017-07-26 22:22:23 +01:00
strings Fixed V610: Undefined behavior 2017-04-27 12:13:05 +03:00
util tsignal::order to ::mOrder. yet another potential conflict with a class member vs a method input 2018-03-13 14:22:51 -05:00
bitMatrix.h
bitRender.cpp
bitRender.h
bitSet.h
bitVector.cpp
bitVector.h
bitVectorW.h
color.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
color.h ColorI::fromLinear fix 2017-08-13 19:39:44 +10:00
crc.cpp
crc.h
dataChunker.cpp Reduce the amount of blocks of memory DataChunker uses 2016-09-30 18:35:14 +01:00
dataChunker.h Reduce the amount of blocks of memory DataChunker uses 2016-09-30 18:35:14 +01:00
dnet.cpp Merge pull request #1035 from bpay/memfixes 2015-01-25 13:42:32 +01:00
dnet.h
factoryCache.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
fileio.h Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
fileObject.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
fileObject.h
filterStream.cpp
filterStream.h
frameAllocator.cpp
frameAllocator.h
idGenerator.cpp
idGenerator.h Tidy up and fix the various Assert macros 2015-02-02 18:37:48 -05:00
iTickable.cpp
iTickable.h
memVolume.cpp Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
memVolume.h Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
module.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
module.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
resizeStream.cpp
resizeStream.h
resource.cpp
resource.h
resourceManager.cpp Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
resourceManager.h
stringBuffer.cpp Rename the memory allocating versions to make prev error less likely 2015-01-26 16:52:06 -05:00
stringBuffer.h
stringTable.cpp Add profiling to StringTable. 2014-12-29 20:20:00 +11:00
stringTable.h
tagDictionary.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 2016-12-20 22:50:28 -06:00
tagDictionary.h
tAlgorithm.h
threadStatic.cpp
threadStatic.h Fixed thread statics. 2014-08-20 10:00:46 +10:00
tokenizer.cpp
tokenizer.h
tSimpleHashTable.h
tSparseArray.h remove inside a remove after a remove... yeah.... No. 2018-03-13 02:12:59 -05:00
virtualMountSystem.cpp
virtualMountSystem.h
volume.cpp winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 2018-03-12 19:10:55 -05:00
volume.h Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00