Torque3D/Engine/source/gui
Brian Roberts 0e2fff00d2
Merge pull request #339 from lukaspj/fix/forcefov-on-guitscontrol
ForceFOV is not working on GuiTSControl.
2020-10-28 20:38:25 -05:00
..
3d Inside _internalRender mForceFOV is not take into account. 2020-10-03 13:20:45 +02:00
buttons uninitialized variables-gui 2020-05-11 15:03:27 -05:00
containers Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
controls Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI 2020-10-25 02:51:52 -05:00
core Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
editor Convert dStrcmp to String::compare for more cases 2020-10-04 00:00:01 +02:00
game Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora add loop playback to GuiTheoraCtrl 2016-05-27 02:22:39 -04:00
utility Implementation of guiRenderTargetVizCtrl 2020-10-03 00:58:38 +02:00
worldEditor Convert dStrcmp to String::compare for more cases 2020-10-04 00:00:01 +02:00