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afx
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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app
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Clean up redundant variables
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2019-02-06 15:03:06 -05:00 |
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assets
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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cinterface
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Integrate new CInterface into the engine-console
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2018-04-21 12:04:15 +02:00 |
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collision
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-04-23 10:08:14 -05:00 |
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console
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@rextimmy fix for GuiWindowCtrl so they snap correctly again
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2019-11-18 03:30:04 -06:00 |
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core
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Added D3D error code interpreter
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2019-08-12 01:04:17 -05:00 |
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environment
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Updated move folder behavior to better update the module and asset databases of changes
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2019-12-08 15:54:37 -06:00 |
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forest
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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gfx
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mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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2019-12-05 21:30:01 -06:00 |
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gui
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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i18n
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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lighting
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adds alphatest shadows for translucent objects
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2020-03-01 10:47:25 -06:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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adds alphatest shadows for translucent objects
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2020-03-01 10:47:25 -06:00 |
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math
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from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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2019-09-06 14:25:17 -05:00 |
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module
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adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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2019-10-05 07:53:43 -05:00 |
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navigation
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the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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2019-03-06 18:14:36 -06:00 |
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persistence
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Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
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2019-04-21 04:19:38 -05:00 |
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platform
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Merge pull request #2220 from irei1as/development
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2019-03-30 18:42:19 -05:00 |
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platformMac
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corrects compilation errors on mac
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2019-01-01 13:11:46 -06:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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linux followup work by tim
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2019-08-21 03:12:54 -05:00 |
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platformWin32
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Merge branch 'method_Unmangle' into PBR_PR
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2018-12-12 14:54:22 -06:00 |
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platformX86UNIX
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no message
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2019-01-02 17:53:17 -06:00 |
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postFx
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Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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2019-10-20 02:47:15 -05:00 |
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renderInstance
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hooks up missing probe capture filters
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2020-01-01 22:37:27 -06:00 |
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scene
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Merge pull request #144 from Azaezel/alpha40_editedCallback
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2020-01-14 19:27:04 -06:00 |
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sfx
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windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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2019-05-24 14:12:04 -05:00 |
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shaderGen
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for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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2020-03-01 11:51:50 -06:00 |
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sim
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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Merge pull request #147 from Azaezel/alpha40_TranslucentShadows
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2020-03-11 00:44:30 -05:00 |
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terrain
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Merge pull request #140 from Azaezel/alpha40TerrainTricks
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2020-01-09 18:30:01 -06:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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adds alphatest shadows for translucent objects
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2020-03-01 10:47:25 -06:00 |
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util
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Added ability to pass ints to post effect shader consts
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2019-06-13 00:37:12 -05:00 |
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Verve
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verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
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2019-05-21 19:36:30 -05:00 |
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windowManager
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conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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2019-11-06 22:24:12 -06:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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