Torque3D/Engine/source/terrain
Areloch 40dd926873 Adds function for sceneObjects to report utilized assets
Add reporting of used assets to tsStatics and TerrData
When saving a Scene, it will write static object asset dependencies to it's levelAsset
Shifted level loader logic to pass up the levelAsset rather than full level path
Made it so when level is loading, the levelAsset loads its dependencies. When the level is ended, as part of cleanup, they are unloaded
Shifts defaultEditorLevel to be an actual asset and made the ToolsModule load assets
Fixes the Save As action to correctly save out to the new level asset
Fixed the autoLoadAssets logic to be cleaner and not manually check types
Removed extra, unused DefaultEditorFile file
2020-08-19 18:30:42 -05:00
..
glsl adress #221 crash surpress macromap 2020-06-19 21:12:20 -05:00
hlsl adress #221 crash surpress macromap 2020-06-19 21:12:20 -05:00
terrCell.cpp uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCell.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp adress #221 crash surpress macromap 2020-06-19 21:12:20 -05:00
terrCellMaterial.h uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCollision.cpp uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
terrData.h Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
terrExport.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
terrFeatureTypes.cpp Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrFeatureTypes.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrFile.cpp Reworks the terrain loader code to work with the assets. 2020-06-25 23:33:01 -05:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Reworks the terrain loader code to work with the assets. 2020-06-25 23:33:01 -05:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp Reworks the terrain loader code to work with the assets. 2020-06-25 23:33:01 -05:00
terrMaterial.h Reworks the terrain loader code to work with the assets. 2020-06-25 23:33:01 -05:00
terrRender.cpp Reworks the terrain loader code to work with the assets. 2020-06-25 23:33:01 -05:00
terrRender.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00