Torque3D/Engine/source/gui
marauder2k7 0a1e3f74ed remove terrain dependency from mission area
Mission Area now captures the entire level bounds based on objects in the scene
Terrain is no longer required for mission area to be set
2025-06-15 12:41:47 +01:00
..
3d fill in the validated variables 2025-03-09 11:53:23 -05:00
buttons Fixed gui editor drag and drop behavior for image, shape, and sound 2025-05-30 20:21:13 -05:00
containers Merge branch 'development' into imageAsset_refactor_rev3 2025-03-24 20:07:06 +00:00
controls Merge branch 'DirectImageFileOption' of https://github.com/Areloch/Torque3D into development 2025-05-30 00:08:29 -05:00
core use of get<some name> methods that already return nulls/false when attempting to load 2025-05-27 17:07:08 -05:00
editor Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-05-12 14:45:41 +01:00
game use of get<some name> methods that already return nulls/false when attempting to load 2025-05-27 17:07:08 -05:00
shaderEditor fill in the validated variables 2025-03-09 11:53:23 -05:00
shiny fill in the validated variables 2025-03-09 11:53:23 -05:00
theora rest of virtuals removed 2024-03-18 18:40:22 +00:00
utility - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
worldEditor remove terrain dependency from mission area 2025-06-15 12:41:47 +01:00