mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Initial implementation of changeable TSStatic materials via material slots and drag and drop of material assets onto world editor from AB Updated Volumetric Fog to support ShapeAsset for it's model data Added cmake option to hide literal filename fields if the class supports asset fields for the same input Added light viz modes to see diffuse, specular and detail lighting modes(currently just sun) New raycast console function to return back material of hit object Moved GameObject logic to SceneObject and started fixing up of editor behavior to allow any SceneObject to be converted into a GO, along with all supported behavior such as instance-template management and spawning GO via drag-and-drop from AB Fixed inspector field tooltip text to be positioned in inspector footer properly again Drag and drop of shape asset attempts to drop at raycast position now, instead of just at the camera ray position |
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| .. | ||
| libraries | ||
| modules | ||
| app-debug-win.bat.in | ||
| basics.cmake | ||
| cleanup-win.bat.in | ||
| CMakeLists.txt | ||
| Info.plist.in | ||
| template.cmake | ||
| template.torsion.in | ||
| torque-win.rc.in | ||
| torque.icns | ||
| torque.ico | ||
| torque3d.cmake | ||
| torqueConfig.h.in | ||