Torque3D/Templates/Empty/game
Areloch 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.

This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
..
art Remove unused and duplicate sounds. 2013-04-11 15:37:40 -04:00
core Case-sensitive fixes on template script files for Linux. 2014-04-13 19:50:22 +02:00
levels Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
scripts Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
shaders Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
tools Merge pull request #650 from Azaezel/ejectionOffsetVariance_defaults 2014-07-08 14:16:05 +02:00
web Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
Empty.torsion Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
main.cs Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
main.cs.in main.cs configuring now (optional), fixed installation up, fixed application name up, fixed executable name, added configured torsion template 2014-03-19 18:17:35 +01:00
runTests.cs Default mainfiles to run unit tests. 2014-07-08 18:55:37 +02:00