Torque3D/Engine/source/gui/core
Areloch 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.

This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
..
guiArrayCtrl.cpp Input event changes 2013-01-22 18:17:41 -05:00
guiArrayCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCanvas.cpp Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
guiCanvas.h Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
guiControl.cpp Input event changes 2013-01-22 18:17:41 -05:00
guiControl.h Input event changes 2013-01-22 18:17:41 -05:00
guiDefaultControlRender.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDefaultControlRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiScriptNotifyControl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiScriptNotifyControl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTypes.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
guiTypes.h Moved platform input event files under new input directory 2013-01-23 02:37:37 -05:00