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This commit adds a "Coverage" option to the procedural terrain generator. Allows mixing of textures. See http://www.garagegames.com/community/blogs/view/22371 for more info. This version has many improvements - coverage is now entered as a percentage, accepts decimals, and doesn't have any bugs as far as I know. |
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| .. | ||
| art | ||
| core | ||
| levels | ||
| scripts | ||
| shaders | ||
| tools | ||
| web | ||
| Empty.torsion | ||
| main.cs | ||