..
torquescript
TScript Bugfix
2024-01-30 18:24:48 -05:00
arrayObject.cpp
don't allow setting a key or value on -1 index
2024-01-15 17:04:25 -06:00
arrayObject.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
console.cpp
Update console.cpp
2023-10-15 15:14:58 -05:00
console.h
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
consoleDoc.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
consoleDoc.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleFunctions.cpp
Remove CInterface script hooks, superseded by console refactor
2023-09-27 14:11:13 -05:00
consoleFunctions.h
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
consoleInternal.cpp
script stabilization tweaks
2024-01-02 18:15:21 -06:00
consoleInternal.h
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
consoleLogger.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
consoleLogger.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
consoleObject.cpp
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
consoleObject.h
adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178
2023-04-27 11:12:24 -05:00
consoleParser.cpp
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleParser.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleTypes.cpp
* [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized.
2021-08-14 17:44:17 -04:00
consoleTypes.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
consoleValueStack.h
Goodbye String Stack!
2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
consoleXMLExport.h
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
debugOutputConsumer.h
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
dynamicTypes.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
dynamicTypes.h
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
engineAPI.h
* BugFix: Correct 3 missing defines in the GCC types include file.
2021-07-09 21:05:55 -04:00
engineDoc.cpp
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
engineExports.cpp
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineExports.h
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineFunctions.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
engineFunctions.h
Expose some information in EngineFunction exports for better interop capabilities
2023-10-08 17:36:51 -05:00
engineObject.cpp
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
engineObject.h
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
enginePrimitives.cpp
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
enginePrimitives.h
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
engineStructs.cpp
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineStructs.h
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
engineTypeInfo.h
Add Type information for Properties in EngineXMLExport
2018-04-21 09:08:44 +02:00
engineTypes.cpp
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineTypes.h
Engine API: Pass structs by reference
2020-11-15 21:30:45 +01:00
engineXMLExport.cpp
Remove EngineXMLExport filtering
2023-10-08 17:36:51 -05:00
fieldBrushObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
fieldBrushObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
fixedTuple.h
Improve Engine API export, robust Default Value logic and allow _ in arg
2020-11-15 21:30:45 +01:00
generateCompiler.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
ICallMethod.h
more console refactor.
2021-03-31 21:09:23 -04:00
module.h
Reintroduce getFileLine for Console Modules
2023-09-27 14:58:44 -05:00
persistenceManager.cpp
filter inspector buttons out of the following:
2023-12-19 23:29:46 -06:00
persistenceManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
propertyParsing.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
propertyParsing.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
returnBuffer.cpp
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
returnBuffer.h
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
runtime.h
Console Refactor
2023-09-13 10:33:20 +02:00
runtimeClassRep.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
runtimeClassRep.h
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
script.h
Fix evaluatef argument handling and add regression test
2023-09-17 00:22:44 +02:00
scriptFilename.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
scriptFilename.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scriptObjects.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
scriptObjects.h
New ScriptTickObject
2013-01-22 17:09:14 -05:00
sim.cpp
Shifts handling of forest brush and item elements into standard simsets for consistency
2022-04-07 18:19:13 -05:00
sim.h
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
simBase.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simDatablock.cpp
Fix error in DB substitution logic and add regressiontest
2023-09-16 23:29:13 +02:00
simDatablock.h
substitution statements conformed to standard class:mVar standard
2018-03-13 17:27:24 -05:00
simDictionary.cpp
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
simDictionary.h
whitespace
2017-01-11 23:34:46 -05:00
simEvents.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
simEvents.h
more console refactor.
2021-03-31 21:09:23 -04:00
simFieldDictionary.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
simFieldDictionary.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simManager.cpp
stop spamming the console every spawnObject call
2023-11-27 21:10:39 -06:00
simObject.cpp
adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace
2023-12-24 03:15:56 -06:00
simObject.h
hook PrototypeClass(%objectName) on up to inspector
2023-11-24 15:44:54 -06:00
simObjectList.cpp
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
simObjectList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simObjectMemento.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
simObjectMemento.h
whitespace
2017-01-11 23:34:46 -05:00
simObjectRef.h
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
simPersistID.cpp
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistID.h
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistSet.cpp
more console refactor.
2021-03-31 21:09:23 -04:00
simPersistSet.h
more console refactor.
2021-03-31 21:09:23 -04:00
simSerialize.cpp
filter inspector buttons out of the following:
2023-12-19 23:29:46 -06:00
simSet.cpp
fix warn reports for buffer oveeruns
2023-04-26 22:29:32 -05:00
simSet.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
SimXMLDocument.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
SimXMLDocument.h
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
stringStack.cpp
remove unused code.
2021-04-20 19:55:35 -04:00
stringStack.h
remove unused code.
2021-04-20 19:55:35 -04:00
telnetConsole.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetConsole.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetDebugger.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
telnetDebugger.h
Console Refactor
2023-09-13 10:33:20 +02:00
typeValidators.cpp
whitespace
2017-01-11 23:34:46 -05:00
typeValidators.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00