Torque3D/Engine/source/materials
LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames
Add sampler names to ShaderData
2014-11-30 02:21:30 +01:00
..
baseMaterialDefinition.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
baseMatInstance.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
baseMatInstance.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
customMaterialDefinition.cpp Changes for get necesary sampler names for OpenGL shaders. 2014-11-30 02:18:28 +01:00
customMaterialDefinition.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialDefinition.cpp Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
materialDefinition.h Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
materialFeatureData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialFeatureData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialFeatureTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialFeatureTypes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialManager.cpp Improvements to console refactor code 2012-10-12 19:12:06 +01:00
materialManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialParameters.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matInstance.cpp fixed pointer problems and guard in material files 2013-06-30 17:47:43 +02:00
matInstance.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matInstanceHook.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matInstanceHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matStateHint.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matStateHint.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matTextureTarget.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matTextureTarget.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
miscShdrDat.h Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
processedCustomMaterial.cpp Merge pull request #925 from BeamNG/shaderdata_samplernames 2014-11-30 02:21:30 +01:00
processedCustomMaterial.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processedFFMaterial.cpp Remove unneeded double-initialization of the vars. 2014-10-19 14:30:46 +11:00
processedFFMaterial.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processedMaterial.cpp Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9. 2014-04-17 17:48:33 +02:00
processedMaterial.h Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9. 2014-04-17 17:48:33 +02:00
processedShaderMaterial.cpp Merge pull request #925 from BeamNG/shaderdata_samplernames 2014-11-30 02:21:30 +01:00
processedShaderMaterial.h Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
sceneData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderData.cpp Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 2014-11-08 17:50:37 +01:00
shaderData.h Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 2014-11-08 17:50:37 +01:00
shaderMaterialParameters.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderMaterialParameters.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00