Torque3D/Templates/BaseGame/game/core
Areloch 9ca276fef0 Misc fixes to ensure that the default postFX save, load and editing process is valid
Also fixes it so if a level asset doesn't point to a valid postfx preset file, it'll generate a clean one on save
2020-11-01 15:39:30 -06:00
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clientServer Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
console Update console.gui 2020-07-14 22:47:43 -04:00
gameObjects Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
gui Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00
lighting postfFx to postFX dir listing fixes 2020-10-09 12:56:38 -05:00
postFX Misc fixes to ensure that the default postFX save, load and editing process is valid 2020-11-01 15:39:30 -06:00
rendering Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 2020-10-19 00:53:09 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
utility clip ./ when doing pattern matching 2020-10-12 02:32:16 -05:00
Core.cs Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 2020-08-30 04:59:26 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00