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baseMaterialDefinition.h
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adds alphatest shadows for translucent objects
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2020-03-01 10:47:25 -06:00 |
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baseMatInstance.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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baseMatInstance.h
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Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
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2019-05-17 01:48:45 -05:00 |
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customMaterialDefinition.cpp
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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customMaterialDefinition.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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customShaderBindingData.h
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uninitialized variables-materials
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2020-05-11 15:59:22 -05:00 |
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materialDefinition.cpp
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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materialDefinition.h
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simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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2020-10-12 04:43:47 -05:00 |
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materialFeatureData.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialFeatureData.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialFeatureTypes.cpp
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shift pbrconfig to ORM
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2020-09-30 13:51:12 -05:00 |
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materialFeatureTypes.h
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shift pbrconfig to ORM
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2020-09-30 13:51:12 -05:00 |
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materialList.cpp
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Updated Assimp
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2020-03-19 09:47:38 -05:00 |
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materialList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialManager.cpp
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Adds function to get material definition by mapTo usage
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2020-08-24 04:41:17 -05:00 |
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materialManager.h
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Adds function to get material definition by mapTo usage
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2020-08-24 04:41:17 -05:00 |
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materialParameters.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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matInstance.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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matInstance.h
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Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
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2019-05-17 01:48:45 -05:00 |
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matInstanceHook.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matInstanceHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matStateHint.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matStateHint.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matTextureTarget.cpp
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Implementation of guiRenderTargetVizCtrl
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2020-10-03 00:58:38 +02:00 |
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matTextureTarget.h
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Implementation of guiRenderTargetVizCtrl
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2020-10-03 00:58:38 +02:00 |
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miscShdrDat.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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processedCustomMaterial.cpp
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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processedCustomMaterial.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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processedMaterial.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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processedMaterial.h
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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processedShaderMaterial.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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processedShaderMaterial.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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sceneData.h
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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shaderData.cpp
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shader hooks and gen cleanups
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2018-03-13 18:07:58 -05:00 |
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shaderData.h
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Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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2014-11-08 17:50:37 +01:00 |
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shaderMaterialParameters.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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shaderMaterialParameters.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |