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A new method to GuiBitmapCtrl in order to set "named textures" as the image displayed in script. Those "named textures" are created in two places from script (not c++) that I know: as part of GuiOffscreenCanvas (targetName field) and, more useful, as the target of a PostEffect using target = "#name" (the '#' is not used for this method). |
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| .. | ||
| 3d | ||
| buttons | ||
| containers | ||
| controls | ||
| core | ||
| editor | ||
| game | ||
| shiny | ||
| theora | ||
| utility | ||
| worldEditor | ||