Torque3D/Engine/source/gui
irei1as 01e3cb53de Set textures as bitmapctrl in script
A new method to GuiBitmapCtrl in order to set "named textures" as the image displayed in script.
Those "named textures" are created in two places from script (not c++) that I know: as part of GuiOffscreenCanvas (targetName field) and, more useful, as the target of a PostEffect using target = "#name" (the '#' is not used for this method).
2016-05-11 17:47:05 +02:00
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3d Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
buttons Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
containers Merges in Monkey's fixes PR with a resolution for a conflict 2015-09-03 22:58:57 -05:00
controls Set textures as bitmapctrl in script 2016-05-11 17:47:05 +02:00
core Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced 2016-02-21 15:31:09 -06:00
editor Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
game Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
shiny Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
theora Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
utility Merges in Monkey's fixes PR with a resolution for a conflict 2015-09-03 22:58:57 -05:00
worldEditor Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00