Torque3D/Engine
irei1as 01e3cb53de Set textures as bitmapctrl in script
A new method to GuiBitmapCtrl in order to set "named textures" as the image displayed in script.
Those "named textures" are created in two places from script (not c++) that I know: as part of GuiOffscreenCanvas (targetName field) and, more useful, as the target of a PostEffect using target = "#name" (the '#' is not used for this method).
2016-05-11 17:47:05 +02:00
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bin style.css changes for Project Manager modules 2013-05-01 17:08:43 -04:00
lib Merge pull request #1567 from JeffProgrammer/epoxy 2016-05-05 19:40:59 -05:00
source Set textures as bitmapctrl in script 2016-05-11 17:47:05 +02:00