Torque3D/Engine/source/platform
LuisAntonRebollo 54fa2bcdab Merge pull request #540 from signmotion/default-keyboard-layout
Added a default keyboard layout for launching the game.
2014-03-29 14:20:30 +01:00
..
async Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
input refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
menus Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
nativeDialogs Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
output Side by side rendering 2013-04-09 15:19:18 -04:00
test Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
threads Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platform.cpp Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
platform.h Remove hard coded paths pass 1 2013-01-30 14:09:23 -05:00
platformAssert.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformAssert.h replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
platformCPU.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformCPUCount.cpp Merge pull request #583 from tdev/x64_basics 2014-03-18 00:51:58 +01:00
platformCPUCount.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformCPUInfo.asm Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformDlibrary.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformFileIO.cpp refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
platformFont.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformFont.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformInput.h - Added a default keyboard layout for launching the game. It's fixed crash when a game running with the extend unicode keyboard (cyrillic, for example). 2013-12-03 15:19:38 +02:00
platformIntrinsics.gcc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformIntrinsics.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformIntrinsics.visualc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformMemory.cpp more VS2012 L4 warning fixes 2014-03-15 11:51:36 +01:00
platformMemory.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformNet.cpp Merge pull request #583 from tdev/x64_basics 2014-03-18 00:51:58 +01:00
platformNet.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformNetAsync.cpp refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
platformNetAsync.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformRedBook.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformRedBook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformTimer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformTimer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformTLS.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformVFS.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformVideoInfo.cpp Fix platforms that don't support PVI_NumAdapters 2013-04-09 13:20:19 -04:00
platformVideoInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformVolume.cpp refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
platformVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
profiler.cpp refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
profiler.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tmm_off.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tmm_on.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.codewarrior.h refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
types.gcc.h refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
types.h Merge pull request #583 from tdev/x64_basics 2014-03-18 00:51:58 +01:00
types.lint.h refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
types.mac.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.posix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.ppc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
types.visualc.h refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
types.win.h moved header file to have a more meaningful naming 2014-03-15 14:05:30 +01:00
types.xenon.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typesLinux.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typesPPC.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typesWin32.h fixed WIN64 precompiler flags up - basics 2014-03-15 13:43:48 +01:00
typesX86UNIX.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
typetraits.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00