Torque3D/Engine/source/T3D/fx
2019-02-02 23:09:55 -05:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00
explosion.cpp bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
explosion.h datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 2017-07-26 21:10:43 +01:00
fxFoliageReplicator.cpp ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 2017-07-27 00:18:38 +01:00
fxFoliageReplicator.h ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 2017-07-27 00:18:38 +01:00
fxShapeReplicator.cpp Tidy up and fix the various Assert macros 2015-02-02 18:37:48 -05:00
fxShapeReplicator.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
groundCover.cpp groundcover shadowvar cleanup 2018-03-15 15:37:04 -05:00
groundCover.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightning.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
lightning.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
particle.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
particle.h enhanced-particle -- Accounts for larger number of particle size keys. 2017-07-26 23:24:08 +01:00
particleEmitter.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
particleEmitter.h Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
particleEmitterNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
particleEmitterNode.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
precipitation.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
precipitation.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
ribbon.cpp ribbon classvar cleanup 2018-03-13 21:24:37 -05:00
ribbon.h ribbon classvar cleanup 2018-03-13 21:24:37 -05:00
ribbonNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
ribbonNode.h Improved code style in ribbon files. 2014-09-24 08:08:42 +10:00
splash.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
splash.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
windEmitter.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00