Torque3D/Engine/source/T3D/fx
2026-06-16 17:39:30 -05:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h virtuals removed 2024-03-18 18:13:00 +00:00
explosion.cpp Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking 2026-05-31 01:19:26 -05:00
explosion.h Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking 2026-05-31 01:19:26 -05:00
fxFoliageReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxFoliageReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
fxShapeReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxShapeReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
groundCover.cpp Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking 2026-05-31 01:19:26 -05:00
groundCover.h Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking 2026-05-31 01:19:26 -05:00
lightning.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
lightning.h virtuals removed 2024-03-18 18:13:00 +00:00
particle.cpp Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
particle.h Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
particleEmitter.cpp Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
particleEmitter.h Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
particleEmitterNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
particleEmitterNode.h virtuals removed 2024-03-18 18:13:00 +00:00
particleInspectors.h Implements misc fixes for the particle editor and particlesList inspector field 2026-04-19 02:18:05 -05:00
precipitation.cpp Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
precipitation.h Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
ribbon.cpp remove forceably shrinking the first and last pair of links. it doesn't fix the last quad emission issue, and it actively fights designer values 2026-04-26 15:57:42 -05:00
ribbon.h adress https://github.com/TorqueGameEngines/Torque3D/issues/97 2026-04-26 15:32:19 -05:00
ribbonNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
ribbonNode.h virtuals removed 2024-03-18 18:13:00 +00:00
splash.cpp Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
splash.h Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
windEmitter.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00