marauder2k7
fb986e375d
backup
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alot more changes here added some matrix functions
most of the point3 and point4 is now converted over to simd functions
matrix now has a lot done by simd but transpose/normal/affine inverse/ inverse still to do
2026-02-25 20:36:53 +00:00
marauder2k7
6406ca1832
Test simd math functions for float4 values
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beginning implementation of float4 simd functions for x64 and neon
2026-02-25 15:06:04 +00:00
marauder2k7
eca0820134
init commit
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start of attempt 3
2025-01-23 22:12:52 +00:00
AzaezelX
f7ed077d82
round utility functions
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add mRoundF to return nearest floating value to stepsize
2024-04-10 14:17:19 -05:00
AzaezelX
c5afb407db
inverse lerp function
2023-05-21 12:10:33 -05:00
Areloch
b4a1d18f42
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
Azaezel
d57287cf75
adds an mWrap and mWrapF method for cycling values to within a given range.
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examples of usage would be say, keeping a rotation within 360 degrees, or hitting a tile boundary and resetting the offset
2018-01-16 13:40:09 -06:00
rextimmy
11532e10cc
Add log2 function to mMathFn.h
2017-01-16 15:35:25 +10:00
Vincent Gee
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
cpusci
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00