Commit graph

11 commits

Author SHA1 Message Date
marauder2k7
fb986e375d backup
alot more changes here added some matrix functions
most of the point3 and point4 is now converted over to simd functions
matrix now has a lot done by simd but transpose/normal/affine inverse/ inverse still to do
2026-02-25 20:36:53 +00:00
marauder2k7
6406ca1832 Test simd math functions for float4 values
beginning implementation of float4 simd functions for x64 and neon
2026-02-25 15:06:04 +00:00
marauder2k7
eca0820134 init commit
start of attempt 3
2025-01-23 22:12:52 +00:00
AzaezelX
f7ed077d82 round utility functions
add mRoundF to return nearest floating value to stepsize
2024-04-10 14:17:19 -05:00
AzaezelX
c5afb407db inverse lerp function 2023-05-21 12:10:33 -05:00
Areloch
b4a1d18f42 Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
Azaezel
d57287cf75 adds an mWrap and mWrapF method for cycling values to within a given range.
examples of usage would be say, keeping a rotation within 360 degrees, or hitting a tile boundary and resetting the offset
2018-01-16 13:40:09 -06:00
rextimmy
11532e10cc Add log2 function to mMathFn.h 2017-01-16 15:35:25 +10:00
Vincent Gee
acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
cpusci
7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00