Commit graph

7 commits

Author SHA1 Message Date
marauder2k7
18d0aa0418 further sse simd additions
avx2 float3 added
added normalize_magnitude
added divide fast to float3 may copy to float4

move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend
2026-02-26 21:11:31 +00:00
marauder2k7
ef9d33bc68 Update mPoint4.h 2024-12-09 18:08:54 +00:00
marauder2k7
80bd8f8117 some enchancements for shadowmapping
new /= operator in point4f
_calcClipSpaceAABB in pssm no longer uses radius just transform points into light space and do min max
_roundProjection matrix also optimized.
2024-12-09 17:54:48 +00:00
AzaezelX
ebb7ed1b78 uninitialized variables-math 2020-05-11 16:17:40 -05:00
Areloch
b4a1d18f42 Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
DavidWyand-GG
a40db9fa9b zero() method added to all point classes
Only some of the mPointX classes had the zero() method implemented.
This commit adds the method to all point classes.
2013-04-09 11:38:48 -04:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00