AzaezelX
0d4221fa59
uninitialized and unused value cleanups
...
(cherry picked from commit 1f08602cf0ad84409cd8b3520510f9c6ce7d5f9c)
2023-05-01 10:40:02 -05:00
AzaezelX
a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
...
void PlatformWindow::setVideoMode(const GFXVideoMode &mode)
{
_setVideoMode(mode);
getScreenResChangeSignal().trigger(this, true);
}
allowing the resize trigger to go off, as well as any other shared functionality we want to slim the per-implementation specs down to later down the line
2019-11-06 22:24:12 -06:00
Areloch
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
2015-12-01 00:10:13 -06:00
Luis Anton Rebollo
6492028bb2
Merge pull request #1035 from bpay/memfixes
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Memfixes
2015-01-25 13:42:32 +01:00
LuisAntonRebollo
475f218bcd
Modified files for SDL2.
2015-01-18 22:52:29 +01:00
Ben Payne
d4b4320f45
More uninitialized variables
2014-12-11 18:06:24 -05:00
Areloch
c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
2014-07-15 17:44:19 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00