Commit graph

8 commits

Author SHA1 Message Date
AzaezelX 0d4221fa59 uninitialized and unused value cleanups
(cherry picked from commit 1f08602cf0ad84409cd8b3520510f9c6ce7d5f9c)
2023-05-01 10:40:02 -05:00
AzaezelX a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
void PlatformWindow::setVideoMode(const GFXVideoMode &mode)
{
   _setVideoMode(mode);
 getScreenResChangeSignal().trigger(this, true);
}

allowing the resize trigger to go off, as well as any other shared functionality we want to slim the per-implementation specs down to later down the line
2019-11-06 22:24:12 -06:00
Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
Luis Anton Rebollo 6492028bb2 Merge pull request #1035 from bpay/memfixes
Memfixes
2015-01-25 13:42:32 +01:00
LuisAntonRebollo 475f218bcd Modified files for SDL2. 2015-01-18 22:52:29 +01:00
Ben Payne d4b4320f45 More uninitialized variables 2014-12-11 18:06:24 -05:00
Areloch c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00