Commit graph

9 commits

Author SHA1 Message Date
Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
	Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
LuisAntonRebollo 54fa2bcdab Merge pull request #540 from signmotion/default-keyboard-layout
Added a default keyboard layout for launching the game.
2014-03-29 14:20:30 +01:00
Andy Maloney 396a7064dc Minor cleanups
- remove redundant conditional
 - remove unused vars
 - remove extra ags to printf
 - reduce scope of decl
2013-12-04 16:45:09 -05:00
Andrey Syrokomsky e18fbcfb89 - Added a default keyboard layout for launching the game. It's fixed crash when a game running with the extend unicode keyboard (cyrillic, for example). 2013-12-03 15:19:38 +02:00
DavidWyand-GG 2c0fcaa398 Gamepad and joystick dead zone fix
Fix for gamepad and joystick dead zone calculation so that the
calculated value will always fall within the 0..1 range.  In reference
to https://github.com/GarageGames/Torque3D/issues/468
2013-09-27 12:40:54 -04:00
cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
DavidWyand-GG 539efcb1e1 Input event changes
- New InputEventManager class.  It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
2013-01-22 18:17:41 -05:00
DavidWyand-GG 1a3501440f Fix for Issue #111 for BitStream Issues 2012-11-05 16:50:54 -05:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00