Daniel Buckmaster
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feec36731e
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
Increased stability Torque3D: unit-tests running without a crash.
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2014-06-16 10:57:04 +10:00 |
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bank
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f3fc84738b
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Use fixed buffer size var when allocating return buffer from console.
Conflicts:
Engine/source/T3D/missionArea.cpp
Engine/source/gui/editor/guiDebugger.cpp
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2014-06-11 13:09:55 +04:00 |
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LuisAntonRebollo
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18ba0646c0
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Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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2014-05-25 16:50:19 +02:00 |
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Thomas Fischer
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cd978039ac
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Merge pull request #635 from just-bank/engine-fixes
Various engine fixes
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2014-05-23 14:09:00 +02:00 |
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bank
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68b12981ae
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Fix: dSprintf should receive size of the buffer, not the size of the pointer.
It was safe, as we are using static console return buffer,
which is large enough to hold enough data (default is 2048).
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2014-05-06 12:40:45 +04:00 |
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Daniel Buckmaster
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87d9e245b7
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
Engine/source/platform/platformCPUCount.cpp
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2014-04-04 13:43:25 +11:00 |
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Cameron Porter
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91c058ca8a
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When setting the field on a GuiInspectorField, check if the field is null before setting the docs.
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2013-12-10 23:42:07 -06:00 |
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cpusci
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7a8f46b19f
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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cpusci
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4c35fd37af
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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DavidWyand-GG
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4b1334db9f
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Removed hard coded directory paths
- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
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2013-03-07 18:56:53 -05:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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