Commit graph

8 commits

Author SHA1 Message Date
Areloch
8816c5950d
Merge pull request #2200 from Bloodknight/LinuxCompatabilityFixes
Linux compatibility fixes
2018-03-17 14:19:20 -05:00
Marc Chapman
d7197b0d45 Fixed defects in Turret material, Fixed TP Ryder material and added a spec map 2018-02-12 13:05:30 +00:00
Marc Chapman
24ac1b48e8 rock_* fixes 2018-02-11 17:27:04 +00:00
Areloch
b2da7162ca
Merge pull request #2185 from John3/old_dml
delete old dml
2018-02-10 18:32:55 -06:00
Johxz
19248e7247 delete old dml 2018-01-31 20:46:17 -06:00
rextimmy
46f3723518 removed isSky from template sky material files. 2018-02-01 07:42:36 +10:00
Johxz
9560ccd309 move portal shape into a folder 2017-06-24 09:15:46 -05:00
Areloch
d680dc9934 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00