Merge pull request #2200 from Bloodknight/LinuxCompatabilityFixes

Linux compatibility fixes
This commit is contained in:
Areloch 2018-03-17 14:19:20 -05:00 committed by GitHub
commit 8816c5950d
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 14 additions and 14 deletions

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@ -21,7 +21,7 @@
//-----------------------------------------------------------------------------
#include "./../../torque.hlsl"
#include "./../postFX.hlsl"
#include "./../postFx.hlsl"
struct VertToPix
{

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "../../ShaderModelAutoGen.hlsl"
#include "../../shaderModelAutoGen.hlsl"
#include "./../postFx.hlsl"
TORQUE_UNIFORM_SAMPLER2D(occludeMap, 0);

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "../../ShaderModelAutoGen.hlsl"
#include "../../shaderModelAutoGen.hlsl"
#include "./../postFx.hlsl"
#define DOSMALL

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@ -49,11 +49,11 @@ singleton Material(debri_debris)
{
mapTo = "debris";
diffuseColor[0] = "0.7 0.7 0.7 1";
diffuseMap[0] = "rock_diffuse.dds";
normalMap[0] = "rock_normals.dds";
diffuseMap[0] = "rock_d";
normalMap[0] = "rock_n";
specularMap[0] = "rock_s";
specular[0] = "1 1 1 0";
specularPower[0] = "50";
specularMap[0] = "rock_specular.dds";
specularPower[0] = "50";
castShadows = "0";
translucentBlendOp = "None";
materialTag0 = "Weapon";

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@ -21,7 +21,7 @@
//-----------------------------------------------------------------------------
#include "./../../torque.hlsl"
#include "./../postFX.hlsl"
#include "./../postFx.hlsl"
struct VertToPix
{

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "../../ShaderModelAutoGen.hlsl"
#include "../../shaderModelAutoGen.hlsl"
#include "./../postFx.hlsl"
TORQUE_UNIFORM_SAMPLER2D(occludeMap, 0);

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "../../ShaderModelAutoGen.hlsl"
#include "../../shaderModelAutoGen.hlsl"
#include "./../postFx.hlsl"
#define DOSMALL

View file

@ -49,11 +49,11 @@ singleton Material(debri_debris)
{
mapTo = "debris";
diffuseColor[0] = "0.7 0.7 0.7 1";
diffuseMap[0] = "rock_diffuse.dds";
normalMap[0] = "rock_normals.dds";
diffuseMap[0] = "rock_d";
normalMap[0] = "rock_n";
specularMap[0] = "rock_s";
specular[0] = "1 1 1 0";
specularPower[0] = "50";
specularMap[0] = "rock_specular.dds";
specularPower[0] = "50";
castShadows = "0";
translucentBlendOp = "None";
materialTag0 = "Weapon";