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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #2200 from Bloodknight/LinuxCompatabilityFixes
Linux compatibility fixes
This commit is contained in:
commit
8816c5950d
14 changed files with 14 additions and 14 deletions
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@ -21,7 +21,7 @@
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//-----------------------------------------------------------------------------
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#include "./../../torque.hlsl"
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#include "./../postFX.hlsl"
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#include "./../postFx.hlsl"
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struct VertToPix
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{
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "../../ShaderModelAutoGen.hlsl"
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#include "../../shaderModelAutoGen.hlsl"
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#include "./../postFx.hlsl"
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TORQUE_UNIFORM_SAMPLER2D(occludeMap, 0);
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "../../ShaderModelAutoGen.hlsl"
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#include "../../shaderModelAutoGen.hlsl"
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#include "./../postFx.hlsl"
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#define DOSMALL
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@ -49,11 +49,11 @@ singleton Material(debri_debris)
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{
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mapTo = "debris";
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diffuseColor[0] = "0.7 0.7 0.7 1";
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diffuseMap[0] = "rock_diffuse.dds";
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normalMap[0] = "rock_normals.dds";
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diffuseMap[0] = "rock_d";
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normalMap[0] = "rock_n";
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specularMap[0] = "rock_s";
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specular[0] = "1 1 1 0";
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specularPower[0] = "50";
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specularMap[0] = "rock_specular.dds";
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specularPower[0] = "50";
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castShadows = "0";
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translucentBlendOp = "None";
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materialTag0 = "Weapon";
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@ -21,7 +21,7 @@
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//-----------------------------------------------------------------------------
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#include "./../../torque.hlsl"
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#include "./../postFX.hlsl"
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#include "./../postFx.hlsl"
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struct VertToPix
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{
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "../../ShaderModelAutoGen.hlsl"
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#include "../../shaderModelAutoGen.hlsl"
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#include "./../postFx.hlsl"
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TORQUE_UNIFORM_SAMPLER2D(occludeMap, 0);
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "../../ShaderModelAutoGen.hlsl"
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#include "../../shaderModelAutoGen.hlsl"
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#include "./../postFx.hlsl"
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#define DOSMALL
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@ -49,11 +49,11 @@ singleton Material(debri_debris)
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{
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mapTo = "debris";
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diffuseColor[0] = "0.7 0.7 0.7 1";
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diffuseMap[0] = "rock_diffuse.dds";
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normalMap[0] = "rock_normals.dds";
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diffuseMap[0] = "rock_d";
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normalMap[0] = "rock_n";
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specularMap[0] = "rock_s";
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specular[0] = "1 1 1 0";
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specularPower[0] = "50";
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specularMap[0] = "rock_specular.dds";
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specularPower[0] = "50";
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castShadows = "0";
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translucentBlendOp = "None";
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materialTag0 = "Weapon";
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