Marc Chapman
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af62b5c0a9
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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Marc Chapman
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6910ee584d
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enhanced-emitter -- numerous enhancements to ParticleEmitter class.
pooled-particles -- optional support for pooled particles which combines multiple emitters in a common sorting pool.
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2017-07-26 22:45:10 +01:00 |
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Marc Chapman
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43815793d1
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datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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2017-07-26 21:10:43 +01:00 |
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Areloch
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0801a3cca8
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Areloch
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26fd24fbab
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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Azaezel
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aa614f60f8
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clang: unsigned>0 checks
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2016-10-14 18:04:11 -05:00 |
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LukasPJ
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30a8401d14
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Add support for rendering particles to the glow buffer
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2014-11-28 23:34:26 +01:00 |
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Brian Roberts
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0c88a12b83
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adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
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2013-08-06 13:36:17 -05:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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