Azaezel
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ebbd8a2e02
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Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features.
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2014-06-20 14:45:12 -05:00 |
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Daniel Buckmaster
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87d9e245b7
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
Engine/source/platform/platformCPUCount.cpp
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2014-04-04 13:43:25 +11:00 |
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DavidWyand-GG
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17113d3ba5
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Blinn-Phong Specular Changes
Based on the work done here:
http://www.garagegames.com/community/blogs/view/21032
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2013-10-29 15:10:23 -04:00 |
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SilentMike
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77bd934167
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Merge pull request #424 from tdev/lock-checking
Added checks for valid pointers after locking
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2013-08-11 22:14:16 -07:00 |
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cpusci
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7a8f46b19f
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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Thomas Fischer
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53abbe066d
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added checks for valid pointers after locking
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2013-06-30 17:51:38 +02:00 |
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Thomas Fischer
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688e54cb43
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fixed pointer problems and guard in material files
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2013-06-30 17:47:43 +02:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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