DavidWyand-GG
5406afa884
DecalManager scene container fix
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In reference to https://github.com/GarageGames/Torque3D/issues/474 this
is a general fix for all global bounds objects.
2013-09-27 12:15:44 -04:00
Daniel Buckmaster
d9c731b73f
Added PLC_Navigation hint for gathering navmesh polygon data.
2013-07-04 17:23:23 +10:00
David Wyand
2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
DavidWyand-GG
b32e7688c2
Side by side rendering
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- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
thecelloman
b4ea1123dc
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
DavidWyand-GG
9ebc6ecf0d
Merge branch 'development' of https://github.com/BoomBox/Torque3D into BoomBox-development
2012-11-09 10:56:38 -05:00
DavidWyand-GG
cfb90f37e4
Fix for Issue #136 for Zoning Bug
2012-11-08 18:19:33 -05:00
DavidWyand-GG
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
2012-11-08 16:00:52 -05:00
Steven Saric
ac9d24deb4
Doc changes for RayInfo distance
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Doc changes for the containerRayCast DefineEngineFunction to include the
distance.
2012-10-06 13:15:09 +08:00
Steven Saric
75baf20d5f
Send back RayInfo distance with ContainerRayCast
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Added an 8th word to ContainerRayCast's return, which is the distance.
2012-10-06 13:03:16 +08:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00