Commit graph

12 commits

Author SHA1 Message Date
Robert MacGregor eab544c8f3 * Adjustment: Update libsdl to address a bug in compilation on MacOS devices. 2022-05-21 20:25:30 -04:00
AzaezelX d4307ea413 update sdl to release 2.0.22 2022-04-26 09:17:21 -05:00
AzaezelX 2614274639 update sdl to https://github.com/libsdl-org/SDL 22March 2022 2022-03-23 01:43:08 -05:00
AzaezelX 77fc164e96 update sdl2 to release https://github.com/spurious/SDL-mirror/tree/release-2.0.14 2020-12-22 14:33:44 -06:00
Areloch a526029f2f Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
Areloch c932bda8dd Update to SDL2.0.10 2019-08-19 23:30:35 -05:00
AzaezelX bc77ff0833 Revert "Updated SDL, Bullet and OpenAL soft libs"
This reverts commit 370161cfb1.
2019-07-08 09:49:44 -05:00
Areloch f8750dd8ed Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
2019-07-07 02:43:49 -05:00
Tim ec8f56b3b0 sdl 2.0.8 update 2018-05-09 23:09:05 +10:00
Areloch 1e671bfc7a Updates SDL to 2.0.5 2016-11-08 20:49:49 -06:00
Areloch b63ef177f4 Updates SDL to version 2.0.4, which makes it compatible with VS2015. 2016-04-07 00:40:06 -05:00
LuisAntonRebollo 674133ac86 Add library SDL2 2015-01-18 21:05:38 +01:00