Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
AzaezelX
c2e74f375a
uninitialized variables-terrain
2020-05-11 15:37:43 -05:00
Marc Chapman
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
2017-07-26 22:10:56 +01:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
2017-04-11 00:23:14 -05:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
...
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
bank
5c986f755a
Fix: Bit shifting of the 32-bit value with a subsequent expansion to the 64-bit type.
...
We now shift the 64-bit value, which is now treated correctly.
2014-05-06 15:39:24 +04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00