Commit graph

5 commits

Author SHA1 Message Date
James Urquhart
455aa99046 Add missing bracket 2016-09-13 10:24:23 +01:00
James Urquhart
212ac36cc1 Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
James Urquhart
64b751a7c8 Basic port of code 2016-09-11 22:42:42 +01:00
James Urquhart
3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
rextimmy
1ff6f221fb Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00