Areloch
3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
2016-06-05 19:17:34 -05:00
Areloch
37e030f8f4
Makes vehicles work with the physics plugins.
...
Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects.
Based on @rextimmy 's work.
2016-06-04 16:47:03 -05:00
Areloch
b64123a452
Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
2016-05-13 23:57:48 -05:00
DavidWyand-GG
cff2ab046a
Bullet physics applyImpulse() fix
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Bullet physics requires a local origin be passed into it's
applyImpulse() rather than a world origin.
2014-02-09 18:10:53 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00