Areloch
17cec11b97
Added refactor of Editor Settings window
...
Various fixes for asset handling.
WIP of crash tracking
2019-06-03 02:47:30 -05:00
Areloch
b79030ebb4
Tweaks to the Asset/Module info echo behavior to spam the console less.
2019-02-23 14:20:57 -06:00
Lukas Joergensen
870ee9fb5b
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Areloch
ae5a43de70
Asset Browser initial implementation - Asset updates.
...
Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Lukas Joergensen
86a0ba44d3
Cleanup of the elements exposed to the console
2017-12-10 19:02:20 +01:00
Areloch
950723eb51
Implements support of autoloaded assets.
2017-10-14 22:10:42 -05:00
Masquara
15f67015d3
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
Thomas "elfprince13" Dickerson
f0996f8c84
typo fix
2017-03-10 20:01:56 -05:00
Areloch
336020c102
Adds the ability for modules to flag if they override existing objects during their creation.
2017-03-02 00:18:24 -06:00
Duion
4b7eea5de0
Change back "enabled" values to lowercase
...
I noticed in 3.9 when opening and re-saving my mission files that all values that had "enabled = 1" written in the datablock like the spawnSpheres were changed to "Enabled =1" instead.
This changes it back to produce lowercase output.
Don't know if this is the right way, but it works, it disturbed me a bit in my version control that every mission I touched was updated with hundreds of changes on "enabled" into "Enabled" while all other entries are lowercase.
2016-07-31 19:25:35 +02:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
...
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00