Commit graph

9 commits

Author SHA1 Message Date
AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
rextimmy 5a933c00d3 Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
Masquara 15f67015d3 Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
rextimmy 41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
Conflicts:
	Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.

GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.

GFDevice::disableShaders will be deprecated on T3D 4.0
2014-04-13 17:57:40 +02:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00