James Urquhart
bfca94da5c
Initialize mResetLocked too
2014-12-10 11:37:50 +00:00
Daniel Buckmaster
7004ec627e
Use find instead of [] and call StringTable->insert less.
2014-12-10 14:04:26 +11:00
James Urquhart
82fd1794e6
Fix issue where console stack values were getting overwritten inside a C++ function
2014-12-10 00:42:06 +00:00
LuisAntonRebollo
d87994ec37
Merge pull request #1011 from BeamNG/fix_opengl_circular_buffer
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Fix GLCircularVolatileBuffer incorrect binding.
2014-12-10 00:09:00 +01:00
LuisAntonRebollo
5e4a0fbaa1
Merge pull request #1005 from BeamNG/revert_terrain_opengl
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Revert terrain opengl
2014-12-10 00:08:35 +01:00
LuisAntonRebollo
d97bccb798
Fix AMD render problem with missed meshes.
2014-12-09 17:34:16 -05:00
LuisAntonRebollo
190f68b998
Fix SkatterSky flare occlusion.
2014-12-09 23:34:21 +11:00
Daniel Buckmaster
116276a105
Tweaks so I'm happy with it.
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* Change #define usage
* Fix tabs
2014-12-08 10:20:38 +11:00
Daniel Buckmaster
9622f93d05
Fix weapon image camera shake.
2014-12-07 20:59:17 +11:00
Daniel Buckmaster
a928d142f7
Made some tweaks so I'm happy with it.
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* Removed #defines
* Fall back to using visible distance if ghost distance is not used
* Removed ghost distance from level files as it will default
* Renamed mConnectionVisibleDistance for consistency
2014-12-07 19:14:06 +11:00
Daniel Buckmaster
e0436efc21
Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
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Added distance fading to TSStatic objects.
2014-12-07 18:15:13 +11:00
Daniel Buckmaster
04df62ebe5
AIPlayer trigger fix as in #1007 .
2014-12-07 17:14:37 +11:00
Daniel Buckmaster
ca287f3308
Merge pull request #997 from Winterleaf/Fix-PostEffects
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This just adds some console spam if the PostEffect Texture isn't found. ...
2014-12-07 17:10:31 +11:00
Anis
7455f12343
check extension before use it
2014-12-06 20:55:43 +01:00
Anis
1a76341049
Update gfxGLDevice.cpp
2014-12-06 20:46:27 +01:00
Anis
2165266ff4
revert vsync on reset changes
2014-12-06 20:44:47 +01:00
Anis
005f322a94
vsync update on reset settings
2014-12-06 19:41:00 +01:00
Anis
b444cabe4d
vSync on opengl
2014-12-06 19:32:38 +01:00
LuisAntonRebollo
3281dc1e06
Merge pull request #1004 from Lopuska/patch-1
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Fixed a crash and memory leak on the ribbon code
2014-12-05 22:59:52 +01:00
LuisAntonRebollo
d49018df63
Fix GLCircularVolatileBuffer incorrect binding.
2014-12-05 22:56:22 +01:00
Azaezel
8ac10e42b0
checkInFoV correction
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requested:
https://github.com/GarageGames/Torque3D/issues/1009
crosscheck vs 69838bdc8c/Engine/source/T3D/fps/guiShapeNameHud.cpp (L177-L240) upon which that was based.
2014-12-05 05:00:09 -06:00
GuyAllard
bc230be8a2
Added scriptable move triggers for AIPlayers. Fixes an issue where AIPlayers were setting move trigger states from invalid memory. Enables the use of player poses and actions.
2014-12-04 16:21:57 +01:00
LuisAntonRebollo
f166e5286d
Fix lighting errors when all lights are disabled.
2014-12-03 23:46:12 +01:00
LuisAntonRebollo
f3e737e001
3 textures blending fix for OpenGL.
2014-12-03 21:59:53 +01:00
LuisAntonRebollo
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd )
2014-12-03 21:54:57 +01:00
Areloch
7097ce6466
Merge pull request #995 from Winterleaf/Fix-threadPool.cpp
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Looks good.
2014-12-02 13:50:52 -06:00
Anis
830ab77628
Fixed a crash and memory leak on the ribbon code
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OpenGL needs to unlock buffers on inverse order to work.
2014-12-02 13:39:57 +01:00
Vincent Gee
8c5d5f9f06
more spacing
2014-12-01 17:22:35 -05:00
Vincent Gee
e71c64e564
fixed spacing
2014-12-01 17:21:17 -05:00
Vincent Gee
c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
2014-12-01 13:06:27 -05:00
Daniel Buckmaster
add9f990f7
Removed GuiFlexibleArrayControl.
2014-12-01 23:31:43 +11:00
Vincent Gee
c88002ce8f
fix per tron
2014-11-30 22:42:04 -05:00
Vincent Gee
98630fbcb8
FMod switching DLLS if 64 bit.
2014-11-30 22:16:48 -05:00
Vincent Gee
8e0ae15f74
Tabs...
2014-11-30 21:49:41 -05:00
Vincent Gee
9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
2014-11-30 21:47:45 -05:00
rextimmy
880642060e
Fixed issue where physx3 cpu dispatcher was created multiple times
2014-12-01 12:39:46 +10:00
Vincent Gee
5dfc293191
type fix
2014-11-30 21:11:32 -05:00
Vincent Gee
ff7f48be6f
Added support for AMD Chips
2014-11-30 20:43:04 -05:00
Vincent Gee
48ba106667
Just cleaned up some code
2014-11-30 20:28:40 -05:00
LuisAntonRebollo
5e74a465a9
Merge pull request #988 from BeamNG/clean_opengl_fragment_out
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Clean GLSL fragment shader out.
2014-12-01 01:28:05 +01:00
Vincent Gee
ee55d302d8
Fix for 64 bit.
2014-11-30 19:14:20 -05:00
Vincent Gee
16765aceca
Bit Alignment of variables in serverQuery.cpp
2014-11-30 19:06:27 -05:00
LuisAntonRebollo
1d3f3fdfe4
Fix OpenGL changes formating.
2014-11-30 23:09:11 +01:00
LuisAntonRebollo
ed0febea39
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
LuisAntonRebollo
4409a12af6
Fix GLSL out fragment shader color.
2014-11-30 05:32:40 +01:00
LuisAntonRebollo
adc7c72caa
clean PlaneReflector member variables declaration.
2014-11-30 05:16:56 +01:00
LuisAntonRebollo
a0d5dc25cd
Merge pull request #962 from BeamNG/fix_opengl_new_terrain_blend
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Fix OpenGL new terrain blend
2014-11-30 05:12:06 +01:00
LuisAntonRebollo
fb08fafc9c
Fix terrFeatureGLSL.cpp for GCC.
2014-11-30 05:03:30 +01:00
LuisAntonRebollo
32e8725931
Merge pull request #983 from Azaezel/stray_mSamplerNames
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DeferredMinnaert feautre was missing samplernames
2014-11-30 04:59:24 +01:00
Azaezel
bea3563c3d
const U64 maxValPerChannel = (U64)1 << mBitsPerChannel;
2014-11-29 21:50:02 -06:00