Johxz
db41c6ef2e
add nav path from inside of editor
2017-08-15 22:41:36 -05:00
Areloch
478c8fcd0f
Merge pull request #2067 from rextimmy/vs2017_3_fix
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Support for VS 15.3 update
2017-08-15 08:32:22 -05:00
rextimmy
3f3bbf770d
Support for VS 15.3 update
2017-08-15 21:39:22 +10:00
Areloch
9886f1d988
Merge pull request #2065 from rextimmy/d3d11_crash_fix
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Fix potential crash with D3D11
2017-08-14 02:04:10 -05:00
Areloch
d1738071ff
Merge pull request #2066 from rextimmy/color_fix
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ColorI::fromLinear fix
2017-08-14 01:57:34 -05:00
rextimmy
3cb5f6ca21
ColorI::fromLinear fix
2017-08-13 19:39:44 +10:00
rextimmy
56ba98ac12
Fix potential crash with D3D11
2017-08-12 19:24:09 +10:00
Areloch
d939a4440d
Merge pull request #2062 from Bloodknight/xorswap
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OPCODE lib - rewrite swap, add xorswap
2017-08-10 19:48:52 -05:00
Marc Chapman
4466b9ef33
change int to udword
2017-08-10 18:00:13 +01:00
Areloch
fb081992f9
Merge pull request #2063 from Azaezel/DirectXSoundSurpress
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adress #1329 -flips off direc6tx sound by default
2017-08-09 22:53:20 -05:00
Azaezel
b3c945b971
adress #1329 -flips off direc6tx sound by default
2017-08-09 02:53:27 -05:00
Areloch
e15c4a7e62
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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Fix for terrain detail color blending post-linearization
2017-08-08 23:35:24 -05:00
Marc Chapman
f992b65b7c
rewrite swap, add xorswap
2017-08-08 01:39:01 +01:00
Areloch
e2d3eeffaf
Merge pull request #2055 from Areloch/CommonShaderPath_Improvement
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Reworks the $Core::commonShaderPath variable usage
2017-08-04 00:58:34 -05:00
Areloch
9831dc947d
Merge pull request #2041 from Azaezel/clearTextureStateImmediate
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method to make sure we're not getting pixel shader inputs mixed with …
2017-08-04 00:58:13 -05:00
Areloch
6206816ee1
Merge pull request #2045 from OTHGMars/PhysShapeChange
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PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00
Areloch
da10594d72
Merge pull request #2036 from Areloch/LightReflectionFix
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Fix light rendering in reflections.
2017-08-04 00:28:32 -05:00
Areloch
d870fe8890
Removes the pointless getVariable call when doing the init on our smCommonShaderPath var.
2017-07-24 23:52:11 -05:00
Areloch
7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
Lukas Jørgensen
f3fc5b1fc0
Fix for terrain detail color blending post-linearization
2017-07-20 11:32:17 +02:00
OTHGMars
2f3dc48f45
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
2017-07-11 19:11:09 -04:00
Areloch
3d7c1bbbf7
Merge pull request #2040 from Azaezel/xenonCleanup
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kills off the last vestiges of xenon support
2017-07-09 17:25:10 -05:00
Azaezel
bdafe9df43
forgot one
2017-07-09 15:41:54 -05:00
Areloch
fcd162450e
Merge pull request #2034 from rextimmy/dds_cubemaps
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DDS CubemapData support
2017-07-09 15:34:02 -05:00
Azaezel
6813f255d0
method to make sure we're not getting pixel shader inputs mixed with outputs.
2017-07-09 15:15:30 -05:00
Azaezel
6f78c9567c
kills off the last vestiges of xenon support
2017-07-09 15:05:56 -05:00
Areloch
ea6a04e478
Merge pull request #2037 from Areloch/BaseGameToDate
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Base game to date
2017-07-09 03:44:56 -05:00
Areloch
48cc53ed6b
Merge pull request #2035 from Areloch/IF_Cleanup_2017fix
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#if cleanup for the VS2017 workaround
2017-07-09 03:41:23 -05:00
Areloch
4da27f16b9
Merge pull request #2025 from John3/fixWarnMat
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Fix load texture warnmat
2017-07-09 03:10:42 -05:00
Areloch
a81762234d
Merge pull request #2027 from John3/portalFolder
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move portal shape into a folder
2017-07-09 03:09:38 -05:00
Areloch
9ab86a4a5e
Merge pull request #2026 from John3/nodeFilter
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node filter for shape editor
2017-07-09 03:03:52 -05:00
Areloch
2c1183f5c1
* Intel GL Fix
2017-07-08 02:56:50 -05:00
Areloch
ebe541924f
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-07-08 02:56:09 -05:00
Areloch
bc0680e630
* Removes Direct3D9 functionality.
2017-07-07 03:13:43 -05:00
Areloch
c50e292500
* Fixed old names of decal properties
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Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.
@AlexBarys
2017-07-07 03:09:21 -05:00
Areloch
300fb06fd7
* Fixed misspelling of dragCoefficient property
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As noted in issue #1501 , the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.
@AlexBarys
2017-07-07 03:08:37 -05:00
Areloch
7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
Areloch
7cc0373b48
#if cleanup for the VS2017 workaround
2017-07-07 02:12:43 -05:00
rextimmy
8bdccb3ff3
DDS cubemap support
2017-07-07 15:59:02 +10:00
Areloch
e3145d8f5d
Merge pull request #2031 from rextimmy/intel_gl_fix
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Intel GL Fix
2017-07-05 23:06:13 -05:00
Areloch
ec400e373f
Merge pull request #2030 from Areloch/2017TemplateFix
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VS2017 compiler workaround
2017-07-05 22:29:23 -05:00
Areloch
5428dcff3d
Merge pull request #2023 from Areloch/sRGB_Implementation
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Implementation of sRGB image support
2017-07-05 22:28:35 -05:00
Areloch
60b1922bc5
Includes the D3D feature level detection.
2017-07-05 22:27:37 -05:00
rextimmy
d0b9eeaa92
Intel GL Fix
2017-07-05 14:45:00 +10:00
Areloch
ef1edd3751
Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically.
2017-06-28 23:58:56 -05:00
Johxz
9560ccd309
move portal shape into a folder
2017-06-24 09:15:46 -05:00
Johxz
e25aa43e91
node filter for shape editor
2017-06-23 21:35:05 -05:00
Johxz
aebbd7c53e
Fix unable to load texture warnmat
2017-06-23 21:13:30 -05:00
Areloch
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
8943c673fb
Merge pull request #2021 from Azaezel/SDL_Init
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expanded debug reporting for SDL_Init
2017-06-19 08:24:49 -05:00