Commit graph

11 commits

Author SHA1 Message Date
Ben Payne
3574ef838b Fix erroneous include guards 2015-01-06 00:42:09 -05:00
Daniel Buckmaster
e47b95ee5d Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert
turret tracking correction, again
2014-11-29 14:00:04 +11:00
Azaezel
034de4f84b turret tracking correction 2014-11-08 00:08:09 -06:00
bank
d9c5670e93 Fix possible array overrun.
We should clamp the index value to the size of the weaponMountNode[], which is ShapeBase::MaxMountedImages (4) and SceneObject::NumMountPoints = 31.
2014-10-19 14:30:43 +11:00
cpusci
4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
David Wyand
2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF
Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
DavidWyand-GG
660250cccf Game cam and eye banking, control schemes
- ShapeBaseData has two new properties.  cameraCanBank indicates that
the game object may bank its eye/camera, if supported by the object.
mountedImagesBank indicates that mounted images should bank with the
eye/camera in first person view.  Both default to false.
- Player supports 1st person eye and 3rd person camera banking when
making use of the new ExtendedMove class.
- Camera class supports banking when making use of the new ExtendedMove
class.
- GameConnection now has an idea of a control scheme.  This determines
how game objects should respond to input events.  A control scheme may
be set by either the server or client.  Current control schemes are:
-- Absolute rotation (likely though the ExtendedMove class)
-- Add relative yaw (from mouse or gamepad) to absolute rotation.
-- Add relative pitch (from mouse or gamepad) to absolute rotation.
- Player class supports the new control schemes when using the
ExtendedMove class.
- Camera class supports the new control scheme when using the
ExtendedMove class.
2013-04-09 16:14:19 -04:00
thecelloman
b4ea1123dc Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
DavidWyand-GG
539fa70a3d Fix for Issue 174 for Turret Targeting Wrong Direction 2012-12-13 19:30:51 -05:00
DavidWyand-GG
956f304e4d Fix for Issue #108 Turret Heading Node 2012-11-05 15:36:58 -05:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00